In the years as an artist with Valve, Eric has contributed to the visual design of games including Half-Life 2, Team Fortress 2, Dota 2 and other Valve titles. At Valve, you can find Q! His work caught our eye and we lured him here from the East Coast to work on Half-Life. If you have feedback regarding your experience with Steam Support, she would love to hear it! After all these years in the U. His hobbies include lamenting over the fact that he's not drawing enough.
Today's top 1 Valve Corporation Software Engineer jobs in United States. Leverage your professional network, and get hired.
New Valve Corporation Software. are the best at what they do. Opportunities at Valve run broad and deep across the following areas, where we're always hiring for all positions. Clear Search. simple directive: Collaborate and create. Below are some of the people at Valve who do just that.
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. Business Development. Adam Klaff. Adam joined Valve in.
Full-time bellowing sasquatch and animator.
John makes software work maybe more than it did previously, with varying degrees of success. Vitaliy grew up in the Soviet Union.
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Designer currently working on Dota and Underlords. As Valve's Vice President of Marketing, Doug helps manage and coordinate third-party relations, marketing, and press activities. At Valve, you can find Q!
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He works with game developers and publishers across the globe and spends most of his time working on Steam features, new business opportunities, and events.
Lead Valve Design Engineer jobs available on Apply to Lead/ mentor junior engineers in the product design and development process.
84 Gate Valve Design Engineer jobs available on Apply to Mechanical Designer, Product Development Engineer, Senior Engineering Assistant.
She enjoys being part of the tight-knit technical art community, a small but growing collection of other artist-programmers who work in games.
John spent his post college graduate years at a struggling Web 2.
Vitaliy grew up in the Soviet Union. He hasn't had the urge to bite anybody since. Reigning Valve fantasy football champion.
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|That studio shut down a few months later, so Tom moved on to Maxis where he worked on titles such as Darkspore, Spore, and The Sims 2 and many of its expansion packs.
Erik is now one of Valve's business development authorities. He cares deeply about helping people tell stories and focuses predominantly on tools, UI, and systems. Emily works on the UI for Steam; community, support, sales, and security.
Aside from level design and game mechanics, he delights in creating particle effects and programming the system that drives them. At LookingGlass, he worked on Flight Unlimited. University of Washington VCD graduate.